dc.description.abstract |
Medication adherence is a predictor of mortality and morbidity for people
living with HIV, with many youth living with HIV (YLWH) in low- and middle-
income countries (LMICs) having low adherence rates. This paper details use of
gamification principles to develop a medication adherence app (PEERNaija) to
support YLWH in Nigeria. The employed gamification features were informed by
theory-driven approaches, other similar applications, broad-based focus group
discussions, wireframe-based feedback, and revisions after 6-months of end-user
testing, feedback and application use. Key gamification features employed included
personalization, points, progress tracking, leaderboards, achievements, and
normative messaging, among others. By employing a user-centered approach in a
culturally-relevant context, we were able to develop an application that appealed to
YLWH, encouraging them to take and log their medications while incentivizing
them to reach the adherence levels required to adequately control their HIV disease.
Evaluation of various elements of the intervention is underway. |
en_US |